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[AspectRatio] Built-in camera frustum gizmo does not take into account s...
To reproduce:1. Open project FrustumBugs2. Open scene CameraEditorAspectBug3. Click on camera4. Aspect ratio is ignored Read more
Lightmap baking error
"Something went wrong in the Beast lightmapper: Job Execution Failure - Failed to read value from XML: Bad lexical cast when reading... Read more
Audio file size has different values in import settings and preview
To reproduce:1. Import wav file2. Change audio format to MPEG3. File size has different values in import settings and preview Read more
Player crashes when StackOverflowException is thrown
Player crashes when StackOverflowException is thrown Read more
Make Fog in editor mobile gfx emulation match what ES11/20 is doing
The fog in editor is different from mobile devices.OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is ... Read more
animation.addclip doesn't work in flash publish
animation.addclip doesn't work in flash publish 2) How can we reproduce it using the example you attached.1 open Scene12 Press play ... Read more
Textures do not map correctly on import
Could reproduce in version 4.3.0a1 (fa0626085636) To reproduce:- Create a new project and import the attached "PANERA4.FBX" file- Dr... Read more
Rename of filtered items doesn't work in hierarchy
only works in project, doesn't work in hierarchy To reproduce:1. Filter items in hierarchy by entering something2. Try to rename fil... Read more
Aniso Level remains at 0.
Regression from version: 3.5.6f4 (b81e0151ec83) - Create a new Render Texture- Select the "New Render Texture" in Project Browser- I... Read more
When building to Flash, reflections appear stretched in the build
Steps to reproduce : - import the project attached- play the scene Courtyard- walk over to the Fountain ( drag mouse to change the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used