Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.0f7
Issue ID
505994
Regression
No
When building to Flash, reflections appear stretched in the build
Steps to reproduce :
- import the project attached
- play the scene Courtyard
- walk over to the Fountain ( drag mouse to change the camera, point and click ) and see the reflection
- build the scene for flash and observe that the reflections in the build are stretched
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment