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Particles are emitted when the object is not moving even though the part...
The issue happens only when the rigidbody has Freeze Rotation on the Z axis set to true and the parent object of Particle System obj... Read more
[OpenGL ES 3.0][Android] Visual artefacts due to rounding errors on Andr...
When an image is encoded in YUV NV21 format, visual artefacts are visible on certain Android devices. Steps to reproduce:1) Open the... Read more
[iOS] Input.touchCount does not always return correct number of touch count
To reproduce:1. Open project attached by QA2. Open build settings and make sure that "Scene1" is attached3. Build project for iOS4. ... Read more
[WSA] System.IO.DirectoryNotFoundException when exporting to WSA player ...
Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Build for WSA Universal 10 to a folder with a long p... Read more
[Networking] UnityWebRequest.Post returns "Generic/unknown HTTP error"
Steps to reproduce:1. Open attached project2. Play the scene3. Notice the WebRequest Error: Generic/unknown HTTP error Expected resu... Read more
[Android] [Vuforia] Camera in the background is laggy after using input ...
Steps to reproduce: 1) Download attached project 'Vuforia.zip' and open in Unity2) Build and Run project on a device3) Click on the ... Read more
Baking inside scene opened in Additive mode does not affect NavMeshes in...
Steps to reproduce:1. Open attached project "NavMeshAdditive"2. Load scene "NavMesh"3. Bake out a NavMesh4. RMB click on scene "Blan... Read more
Unity with the Mixed Reality Portal set in simulation mode leads to a cr...
Steps to reproduce:1. Open the attached project2. Open the Main scene3. Switch platform to Windows Store4. Play the scene (make sure... Read more
Editor crashes due to stack overflow in the user script when compiling s...
Steps to reproduce:1. Download 959160_repro.zip and open project2. While scripts are compiling editor crashes3. If crash doesn't occ... Read more
[Vulkan] Crash on UnityMain when launching Standalone Player that uses V...
How to reproduce:1. Open any project2. Set Graphics API to Vulkan3. Build and Run Standalone4. Launch Player Stack trace from output... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section