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0
votes
Fixed

Memory Leak in Android build when Full Stack Trace logging is enabled

Mobile

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Apr 08, 2020

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Version/s: 2018.4, 2018.4.15f1

Reproduction steps:1. Download and build the submitted project "project.zip"2. Open the built .apk in Android Studio (File -> Pro... Read more

0
votes
Won't Fix

Edit Angular Limits gizmo handles are small and easy to miss-click in th...

2D

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Feb 11, 2026

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Version/s: 6000.0.67f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7

Steps to reproduce: Create a new project using Universal 2D project In the Hierarchy, right-click and select 2D Object > Sprites ... Read more

0
votes
Active

GameObjects are not rendered by the Overlay Camera when calling Universa...

URP Features

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Apr 12, 2022

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Version/s: 2021.2.0b16, 2021.2.13f1, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open the attached 'My project'2. Open the 'SampleScene'3. Enable the 'DrawCamera' GameObject Expected result: ... Read more

0
votes
Won't Fix

Profiler reports nonsensical allocation callstacks when calling native A...

Profiling

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May 30, 2022

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Version/s: 2019.4.32f1

From examining a customer project that uses AVPro Video (https://renderheads.com/products/avpro-video/) for Android, trying to track... Read more

0
votes
Fixed

Static constructor doesn't work with IL2CPP

IL2CPP

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Apr 29, 2015

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Version/s: 5.1.0b4

How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more

0
votes
Fixed

Sprite tag reverts to 'blank' rather than None when selecting "Remove un...

2D

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Mar 25, 2015

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Version/s: 5.1.0a3

1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more

0
votes
Active

Variant Family window UI issues when Prefab title is long

Scene Management

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Feb 18, 2026

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Version/s: 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Create a Prefab by dragging a GameObject to Project window3. Drag the same GameObject t... Read more

1
votes
Fixed

Prefab Variant Transform fileId changes

Scene Management

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Apr 15, 2020

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Version/s: 2018.3, 2019.3.0f3

Steps to Reproduce 1) create new project2) Create Resources folder3) Create Prefab - call it Base - in resources folder (Empty GameO... Read more

0
votes
Duplicate

Using Physics.ComputePenetration on a Capsule collider causes it to some...

PhysX

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Feb 09, 2026

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Version/s: 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5

How to reproduce:1. Open the “Test.zip“ project2. Open the “Test” scene3. Enter Play mode4. Select the “Capsule” GameObject in the H... Read more

0
votes
Fixed

Asset bundle build pipeline does not account for fields ifdef'd with #if...

Assets Management

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May 25, 2016

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Version/s: 5.3.4p3

Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields whi... Read more

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