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Values in inspector are not updating, while in inspector value is grabbe...
To reproduce:1. Create a new project.2. Select "Directional Light" which is created by default.3. Try to change any of its Transform... Read more
[Compute] ComputeShader.SetFloats only works for first data in float array
Only the first data (i.e. floatarray[0]) of float array is correct in compute shader, which values are set using ComputeShader.SetFl... Read more
Typing Asian characters inside an InputField then changing its text thro...
Steps: 1) Create an InputField (GameObject - UI - InputField)2) Go in Play mode then type something inside in either Korean, Japanes... Read more
UI - Moving an object with a child does not work in certain circumstances
Moving an object in the scene resets it to a local position of (0,0,0) under certain circumstances 1. Open Main Scene2. Select Child... Read more
[Vulkan] In-Game graphical glitch when CameraClearFlags set to "Don't cl...
How to reproduce:1. Open any project2. Set Main Camera > Clear Flags to "Don't clear"3. Create a 3D object4. Add Vulkan to Graphi... Read more
UnityProfilerPerThread::SampleGCAllocation crashes while importing .obj ...
To reproduce:1. Open users attached project "AsImpL.zip"2. Download users attached model "IronMan.zip"3. Open Assets > AsImpL >... Read more
Collab: revisions?include=changes call is uncompressed and can get reall...
The call to revisions?include=changes (to show the history window) can get ridiculously large when there are a large number of files... Read more
OpenEXR alpha incorrect when Build platform is set to Android
Steps to reproduce:1. Load attached project "OpenEXR-repro"2. Load scene "main"3. Set Build platform to Android Actual result: the E... Read more
[Regression] Attaching the GameObject to ScrollRect.content at runtime r...
How to reproduce:1. Open the attached "ScrollRectBug" project and "ScrollRectTest" scene2. Enter playmode, expand the disabled "Cont... Read more
[.NET 4.6] "No valid name for platform: 11" error is thrown when Faceboo...
To reproduce:1. Open project attached by QA2. Open "Main" scene3. Make sure that Scripting Runtime Version is set to experimental (4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets