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Lots of ImportFBX warnings about "Node 'Hips' has invalid Scale ChannelV...
Steps to reproduce : - just import the Mechanim Tutorial and notice the warnings in the console Reproduced on RC1. Read more
[Performance, iOS] Rendering performance varies on iOS even though the r...
To reproduce:1) build the project on Unity 3.5 (We're using Unity 3.5.4f1 on Mac) with autoconnect profiler2) start the game on the ... Read more
Mecanim not picking up fingers from the hierarchy
Steps to reproduce : - open the project- create an avatar for the fbx- switch to right hand and notice that not all the fingers are ... Read more
Image is flipped when setting the quality to Good
By design:The flipping is due to different platform handling on texture coordinates.http://docs.unity3d.com/Manual/SL-PlatformDiffer... Read more
Spotlight cookie is updated only after Unity restart if set in Render Se...
Go to edit / rendersettings / spotlight cookie: set some texture note: it doesn't update in view..until you restart unity, or maybe ... Read more
FirstPersonTilt and TapControllerSetup scenes from Standard Assets (mobi...
Import the standard assets mobile, go to control setup, and chose either the FirstPersonTilt or the TapControlSetup and you will see... Read more
[Camera] Changing slider value gives an error message in console
1. Open the attached project2. Open scene _Scenes/Cameras/clip_planes_camera3. Run it in the Editor4. Adjust slider values5. Message... Read more
Tree Creator ignores leaf size when using the "Tree Creator Leaves Fast"...
To reproduce:1. Open project Tree_Creator_Size_iOS_Bug_22. Build and run on iOS The problem doesn't occur when doing any of these:- ... Read more
Flash assemblies causing SwfPostProcessor to fail
The attached project contains 5 assemblies. Building for Flash causes SwfPostProcessor.exe to fail. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used