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ShaderReplacement in SinglePass VR ignores additional passes
Steps to reproduce:1. Download and open the attached project2. Enter the Playmode3. Open the frame debugger4. Observe draw calls Exp... Read more
Game View window becomes unusable when enabling VSync from Coroutine
To reproduce:1. Open project attached by the user2. Open "MainScene" scene3. Make sure that VSync is disabled in Quality settings (E... Read more
Cannot Enable Transcoding on Video File
Transcoding cannot be enabled for attached video clip. Repro should hopefully be simple: 1. Download the attached video clip2. Creat... Read more
[Android] Animation is not playing appropriately when running the applic...
To reproduce: 1. Download and open attached "animTest.zip" project.2. Open "test" scene.3. Enter Play mode and notice that animation... Read more
UpdateTpl<1> crashes when entering to Play mode
To reproduce: 1. Download attached project "ParticleSystemBug.zip" and open in Unity2. Open "Main" scene3. Enter Play mode Expected ... Read more
Playable example from documentation results in no animation and empty graph
To reproduce:1) Open attached project and "AdditiveTest" scene2) Play it3) Notice that one of the bears (the one using sample code f... Read more
Undocumented nuance when yielding to a CustomYieldInstruction
The process for yielding is different on the first iteration of a CustomYieldInstruction... 1. it checks the yield2. places the coro... Read more
[Timeline] Animated object is not positioned correctly when a StateMachi...
What happenedThe position or rotation of an object used by a timeline track will be changed and not be animated properly in play mod... Read more
[PLM] Duplicating objects with low atlas size during autobake causes win...
OpenRL errors are displayed in console if duplicating multiple objects during autobake, with a small atlas size (progressive lightma... Read more
Publish does not fail when hitting usage limit before upload starts
1. What went wrong? When making a commit via Collab that will either reach or exceed the tier-specified usage limit of the user's Or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title