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[Vuforia][iOS] Camera Usage Description remains null after importing Vuf...
To reproduce:1. Make sure you have installed Vuforia's Support (Player Settings -> XR settings -> Vuforia Augmented Reality)2.... Read more
ScrollRect viewport rect dimensions are 0 in the first frame if Scroll B...
Reproduction steps:1. Open the attached project "ScrollViewBug.zip";2. Open the Test scene;3. Enter a play mode;4. Observe the Conso... Read more
[IL2CPP] iOS build crashes on il2cpp::os::SocketImpl::Send when returnin...
To reproduce:1. Open attached project2. In "udpSend.cs" change the IP to an IP that will accept a UDP connection3. Build project for... Read more
[iOS] Files under iOS .bundle are treated as assets
To reproduce:1. Open project attached by the user2. In Project window select "AirshipResources.bundle" and reimport it3. Notice erro... Read more
Assertion failed on expression: 'modifications.empty()' when Dragig Drop...
To reproduce: 1. Download attached project "Unity UI Bug.zip" and open in Unity2. Open "Bug Scene" scene3. Drag and Drop "Object Con... Read more
Particle system with mesh renderer and alignment set to "View" turns the...
To reproduce:1. Open project attached by the user2. Open Test scene and enter play mode3. Notice that mesh on the right is turned up... Read more
Cannot rename objects in the scene when certain UI configuration is set
To reproduce:1. Open attached Unity project "Starship.zip"2. Open "title scene 4" scene4. Try to rename any object in the scene Resu... Read more
NullReferenceException using ModelImporter when restoring from collaborate
To reproduce:1. Open users attached project "AssetImporterNull.zip"2. Enable collaborate and push to the cloud3. Delete Models > ... Read more
[iOS][Simulator] Crash with 'ViewWillTransitionToSize_DefaultImpl' when ...
Reproduction steps:1. Crete a new Unity project.2. Set Target SDK to Simulator SDK in 'File > Build Settings > iOS > Player... Read more
A sprite cut using Sprite Editor's Edit Outline Tool appears incorrectly...
Steps to reproduce:1. Open QA's supplied project2. Open "SpriteBug" scene3. Switch to the Scene View and observe that the sprite "sp... Read more
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