Search Issue Tracker
[Texture Sheet Animation] "Cycles" should be hidden when frame over time...
"Cycles" within the Texture Sheet Animation module should be hidden when using constant / random between two constants for "frame ov... Read more
Videos are being transcoded when switching platform even when they are c...
How to reproduce:1. Open user attached project2. Enable Cache Server3. Switch platform Expected behaviour: Caching transcoded videos... Read more
Meta files are updated for videos that were transcoded during platform s...
How to reproduce:1. Open QA attached project2. Make a backup of the meta file for asset file3. Switch platform4. Compare new and old... Read more
[Bounds] AABB does not take into account Pivot Offset combined with Star...
Repro steps:1. Open Scene1 from the attached project.2. In the scene view, select the particle system, and make sure Bounds are visi... Read more
[Particles] Simulated particles move to the origin point when entering/e...
Repro steps:1. Open Scene1 from the attached project2. Select and simulat the particle system in the scene to see the particles.3. E... Read more
[Visualizations] PLM Baked Albedo visualization textures does not update...
If scene visualization is set to Albedo and PLM is the selected lightmapper, moving objects with albedo textures in auto mode causes... Read more
Interacting with particular custom editor window causes "System is alrea...
To reproduce: 1. Open the project, attached by the tester (SetSystemInterestedAssertion.zip)2. Go to Assets -> Create -> Creat... Read more
Video is not played when trying to play it in the Video Clip Importer pr...
How to reproduce:1. Open the attached "VideoClipImporter" project2. Select "Repro" video in a Project window3. In Inspector, Video C... Read more
Default argument value makes the Editor recognize a script as not valid
To reproduce: 1. Open the project, attached by the tester (defaultArgsBug.zip)2. Open the "scene" scene3. Select the obj game object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes