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[SketchUp] Unity crashes at "GetAnalyticsData" when assigning material t...
To reproduce:1. Open attached Unity project "TestBeta.zip"2. Click on "Untitled" model3. In the inspector window, click on "Material... Read more
Unable to scale timeline
I created a bunch of animation tracks on a point light object, and then attempted to create an activation trackThe track scaled to f... Read more
WebGL player runs out of memory with Webcam texture
The attached project runs out of memory in a WebGL build. Suspicion is the WebcamTexture as nothing else is being used. Build a WebG... Read more
Timeline clips won't play if activation track is present (but doesn't st...
To reproduce: 1.create a new game object and add 1 animation track and 1 activation track2. record a simple animation3. move the act... Read more
[Timeline] NullReferenceException thrown when clicking on an AnimationTr...
[Timeline] NullReferenceException thrown when clicking on an AnimationTrack in Unity To reproduce:1. Create a new project2. Select D... Read more
Editor crash when calling RepaintImmediately followed by Close on Editor...
Editor crashes when calling RepaintImmediately followed by Close on EditorWindow. See included project for three tests, one of which... Read more
The Editor crashes when closing 2 custom editor windows at the same time
Reproduction steps: 1. Open "DEL_2017.zip" project2. "Tools" -> "Level Maker"3. "Piece Editor"4. Close both of the windows with t... Read more
Position handle - No default grid snapping when using the CTRL key
To reproduce: 1. Open Unity, create a new project and open it2. Create and select a Cube3. Hold Ctrl to keep snapping on4. Move the ... Read more
Importing tinted materials with textures from SketchUp results in albedo...
Reproduction steps: 1. See image "SketchUpMaterialBug2.PNG"2. See image "SketchUpMaterialBug1.PNG"3. Open "TestSketchUpMaterial.zip"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation