Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b10
Issue ID
971606
Regression
No
WebGL player runs out of memory with Webcam texture
The attached project runs out of memory in a WebGL build. Suspicion is the WebcamTexture as nothing else is being used.
Build a WebGL player and run.After accepting webcam permissions it should run out of memory after a few seconds (repro'ed on Google Chrome).
Can repro as far back as 5.5.5f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment