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[UWP][5.5] Build & Run doesn't run the player after it was built with VS...
Steps to reproduce: 1. Create a new project2. Switch platform to UWP 103. Make sure UWP SDK is 10.0.15063 or newer4. Build & Run... Read more
Assert errors thrown in console when marking prefabs as static
Steps for reproduction:1) Create an empty GameObject in Hierarchy2) Create two cubes as a child of empty GameObject3) Drag the GameO... Read more
ARCamera image is upside down on Nexus 5X
Steps to reproduce:1. Open user attached project "BugReportMirroredCamera.zip"2. Build for Nexus 5X device3. Observe the camera bein... Read more
Unity crashes at PlayableOutputHandle_CUSTOM_INTERNAL_CALL_SetSourcePlay...
This crash happens when using AnimationMixerPlayable as the source for the AnimationPlayableOutput but AnimationMixerPlayable in not... Read more
[iOS11] 'API called on a background thread: - [UIApplication delegate] >...
Reproduction steps:1. Create a new Unity project.2. Build and run to iOS device.3. Check the Xcode console: Main Thread Checker: UI ... Read more
Distance to the Scene View Camera is ignored in the Orthographic mode wh...
To reproduce:1. Open the attached project;-note: Do not change Editor Layout.2. Load "Test" scene;3. Align the scene view camera tow... Read more
Smart Merge / UnityYAMLMerge uses Windows dialog messages instead of con...
To reproduce:1) Download the three scene files and place them in folder where UnityYAMLMerge is (Editor/Data/Tools)2) Run this in cm... Read more
[Emission] Min/max bursts don't upgrade properly to random between two c...
Repro steps:1. Open Scene1 from the attached project in 2017.2 or later.2. Observe the burst emission settings (comparison image att... Read more
Splash screen flickers when triggered from script in Windows and MacOS S...
To Reproduce:1 - Open the API TEST scene2 - Build and run scene for Windows Standalone or MacOS Standalone.3 - The splash screen dis... Read more
[iOS 11] Handheld.PlayFullScreenMovie with CancelOnInput doesn't cancel ...
Steps to reproduce: 1. Open attached project2. Build 'Test' scene to iOS3. Deploy the build to iOS device4. Click 'CancelOnInput'5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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