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Crash when deleting prefabs in QuantisedMatrixHash
Editor crashed when deleting some assets Repro: 1.Create a terrain and add some lowpoly tree meshes on it. - i downloaded lowpoly tr... Read more
[MS BUG][UWP] Ping doesn't work and an exception is thrown when Ping.isDone
Additional Info: This issue is blocked by a Windows bug in IcmpCreateFile API: fails when called from within a UWP App Container (re... Read more
[MacOS] When closing "Add Open Scenes" browser window NullReferenceExcep...
Reproduction steps:1) Open any project / create new one2) Open Build Settings window3) Press "Add Open Scenes"4) Press "Cancel" on p... Read more
Editor crashes when deleting in-use SpeedTree Terrain assets
The Unity Editor will crash when deleting SpeedTree assets that are being used by an active Terrain system in an opened scene. Repro... Read more
streamingAssetsPath is not relative to UnityLoader.js
-e: Application.streamingAssetsPath is relative to the html index file loading the webgl player instead of the "UnityLoader.js" scri... Read more
Unity crashes on startup at "MemoryProfilerStats::UnregisterObject" whe...
To reproduce (2017.1.2p3 and 2017.3.0b10):1. Open attached Unity project "Plugins.zip" Result: Unity crashes on startup To reproduce... Read more
[PlayerSettings] Setting Active Input Handling to its current state trig...
Steps to reproduce:1) Open any project.2) Go to PlayerSettings > Other Settings.3) Under 'Active Input Handling' field, select th... Read more
UWP builds do not distinguish between left and right shift keys when che...
To reproduce:1. Open user's project2. Enter Play mode, while observing the text field, press left and right shift3. Build and run pr... Read more
[Cloth] Attaching cloth to a primitive causes the translation tools to b...
Steps to repro 1. Open attached project or create a new one2. Create a cube primitive3. attach a cloth component to the cube4. Notic... Read more
[Physics] Edit contraints button is completely dysfunctional
Steps to repro 1. Open the attached project or a new project2. Create a new cube primitive3. Attach the cloth component or view the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size