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physx::SubSortQuick::sort4 crashes on project load
To reproduce: 1. Download attached project "test.zip", delete every folder that is not the Assets folder and open in Unity Expected ... Read more
PlayableBehaviour.PrepareFrame property FrameData has EvaluationType set...
Reproduction steps:1. Open the attached project "TimelineTest.zip";2. Open the TestScene;3. In the Visual Studio solution, place a b... Read more
GameObjects lose script reference when they are loaded from AssetBundle ...
To reproduce:1. Open attached project "ScriptFailureDemoProject" in Unity2. Make sure "TestScene" scene is opened and enter the play... Read more
[Mobile][Audio] Noise under 2kHz and cut sound over 12kHz on iOS and som...
Reproduction steps:1. Open the attached project 'TapTest'.2. Play the 'Main' scene.3. Click on the buttons.- Hear the sounds.4. Buil... Read more
.NET 4.6 EqualityComparer.Equals yields different results from .NET 3.5 ...
How to reproduce:1. Download attached project file and open the "Test" Scene.2. Enter Play Mode (Notice console log)3. Do this test ... Read more
[Octane] Editor crashes when multiple Object layer maps are expanded
Steps to replicate:1. Open the provided Unity project2. From the Hierarchy open PBR Render Target3. In the Inspector view, press Loa... Read more
[iOS] Default app icon is not used for icon kinds other than App
Users are required to override the Icon settings for iOS and manually set all icons for iOS. Since the App Store icon is required, i... Read more
[iOS] When changing screen orientation via script black frame appears
To reproduce:1. Open project attached by the user2. Build it for iOS (make sure "Main" scene is included)3. Run app on a device4. Pr... Read more
Editor crashes in physx::SubSortQuick::sort4 while opening project with ...
Reproduction steps:1. Download project "Sundae Month_Character Demo.zip" and open in Unity Actual: crashes while opening the project... Read more
Wrong depth texture when using SetTargetBuffers when anti-aliasing is hi...
Steps to reproduce: 1. Open attached project2. Open "main" scene3. Select "Main Camera" in the Hierarchy4. In "RenderBuffer" script ... Read more
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