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Physics displays random glitches with mesh colliders
Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more
[Android] Objects with Mobile Vertex Lit shader ignore Point light and S...
To reproduce: 1. Download and run attached "test_vertex_lighting.zip" project.2. Open it on a device with Adreno 418 GPU. Expected r... Read more
Setting ParticleSystem.CustomDataModule data mode to Vector or Color cau...
Steps to reproduce:1.Open attached “ParticlesCustomDataTest.zip” Unity project2.Open ’Test’ scene3.Enter Play mode Expected results:... Read more
[iOS] [Metal] Empty project crashes on InitializeBlitFramebuffer() when ...
How to reproduce:1. Create a new empty project2. Make sure that Graphics API is set to Metal3. Build and run project on iOS device4.... Read more
VideoPlayer loads URL on main thread and the app remains frozen until co...
Steps to reproduce:1. Open user attached project "Proj.zip"2. Build and Launch it on an android device3. Look for "uvc" button and p... Read more
[WSA] Exported project does not have Visual Assets set correctly when op...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK4. Open Visual St... Read more
Switching IsTrigger values repeatedly, causes Rigidbody's position insta...
To reproduce:1. Open project2. Play scene Expected vs Actual: cube in scene should not be jumping( gif with white cube) Workaround: ... Read more
[Android][VideoPlayer] Video fails to play when URL is set trough script...
To reproduce: 1. Download and open attached "streamingvideo.zip" project.2. Build and run on an Android device. Expected result: Vid... Read more
[Android] Audio distortion when audio was recorded with device's microphone
Steps to reproduce: 1) Download attached project and open in Unity2) Build and run project on a device3) Press on 'C# sript' button4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open