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Cubemaps: Legacy cubemap texture slots and Preview does NOT match
Steps to reproduce : - import the project attached in the user's reply- open the scene "ProbBug_Case606223"- select the "Sphere_PrbO... Read more
Disabled 'Pixel Perfect' setting works like it is enabled
Steps to reproduce:1. Create Canvas and a button2. Add sprite to the button3. Enable the Pixel perfect setting on Canvas4. Set Sprit... Read more
Universal shader ignores Glossiness when using Reflection Probe
Steps to reproduce : - import the project attached- open the scene "ProbBug_Case606223"- select the sphere with "Use Reflection Prob... Read more
[WP8] Input.gyro.gravity is always 0,0,0
To reproduce:1. Open repro package2. Open scene panorama3. Build and run for WP84. The app outputs the input.gyro.gravity - it's alw... Read more
-e Editor hangs when script that manipulates anchors is used
To reproduce:1. Open attached project2. Open crash=repro scene3. Find the 'Letterboxer' object in the scene4. Add the 'PreserveAspec... Read more
Build crashed failing to set a resolution when running in window mode
Steps to reproduce : - import the build attached- run in in window mode and the build will crash *Note :Full project can be found in... Read more
Mouse zoom hotkey behaviour inverted in Inspector Animation Preview pane
Steps to reproduce : - import the Adam character- select the "Adam@Idle" animation- in the preview window alt right click drag to zo... Read more
Substances don't populate alpha properly if set to opacity
To reproduce:1. Import attached substance2. Select the substance, in the inspector scroll down and on the generated textures select ... Read more
ReflectionProbes | Cubemap: Reflection using reflection probes + univers...
To reproduce:1. Open attached project2. Open scene3. The scene has a reflection probe. Notice the spheres in scene - one is light an... Read more
The animationState property always returns null
To reproduce:1. Import the attached unitypackage2. Open up repro scene3. Enter play mode - notice the error log in the console A nul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS