Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b8
Issue ID
605827
Regression
No
Disabled 'Pixel Perfect' setting works like it is enabled
Steps to reproduce:
1. Create Canvas and a button
2. Add sprite to the button
3. Enable the Pixel perfect setting on Canvas
4. Set Sprite import setting to "point" and "16 bits".
5. Observe that asset is not pixel perfect
6. Disable 'Pixel Perfect' setting on Canvas. The sprite is rendered as expected.
7. Change the setting back and forth to notice the difference
Actual behavior: Disabled 'Pixel Perfect' setting on canvas behaves like it is enabled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Add comment