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[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps:1. Open and build attached Unity project.2. Click Alt + Enter to enter full screen mode.3. Take screenshot with W... Read more
Crash at GetObjectArrayFromPrefabRoot when destroying child object while...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. In hierarchy, select "Prefab" game object4. Press Apply, to apply... Read more
Multi-editing two objects locks up position Y even if Y values are the same
Reproduction steps:1) Open project I attached and proceed to scene "test".2) Check out positions of both plane objects in the scene.... Read more
[Shuriken][SceneView] Particle simulation in Scene View is based on "Fix...
Reproduction steps(GIF attached):1. Open attached "New Unity Project 20" project.2. Open "1" scene.3. Click on "Particle System" gam... Read more
Handles.PositionHandle throws a NullReferenceException
Steps to reproduce: 1. Open attached project2. Open scene "scene1"3. Notice NullReferenceException in console:NullReferenceException... Read more
[2D] Unchecking Override for Android for group of sprites Using ETC1 Com...
When a group of sprites that use ETC1 compression is selected, unchecking the Override for Android box and clicking apply does not a... Read more
Prefabbed and not applied long values get reverted when entering play mode
How to reproduce:1) Open the LongBugScene scene from the attached project2) Select the scene_LongData object3) Notice it has a value... Read more
CheckDisalowAllocating error pop up after selecting missing script field...
Reproduction steps:1) Open project I attached and proceed to "StartScene".2) Select Camera in the hierarchy and click on a missing s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used