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[2D] SortingGroup does not apply the sorting changes to its children whe...
To reproduce: 1. Download attached project "BugTestSortingGroup.zip" and open in Unity2. Open "BugTest" scene3. Enter Play modeNote:... Read more
[WebGL] Rigidbody not colliding with specific Mesh Colliders
-e: see title, the rigidbody just falls through the specific mesh colliders and then collides properly with a box collider-- same be... Read more
Rising CPU usage when a null assetbundle is being loaded without any ind...
Steps to reproduce:1. Open user attached project2. Run the "Test" scene3. Spam the "LoadFromCacheOrDownLoad" button4. Notice the ris... Read more
[Enlighten] Overlapping lights are not properly blended in Directional L...
Reproduction steps:1. Open the attached project "DirectionalLightmapBug.zip";2. Open "Scene.unity" scene;3. Bake the lightmaps in th... Read more
[Android][GearVR] Rendered objects flicker when Single-Pass Stereo Rende...
To reproduce: 1. Download and open attached "repro950654.zip" project.2. Generate and add osig file to the project.3. Build and run ... Read more
[tvOS] Illegal redeclaration of property in class extension (attribute m...
Reproduction steps:1. Create a new project.2. Build Unity project to tvOS.3. Try to build Xcode project.- Project will not build:Ill... Read more
[Timeline] Changes to materials during animation recording affect every ...
Steps to reproduce:1.Open attached ‘MaterialRecord.zip' Unity project2.Open scene ‘Test’3.Select ‘Cube’ object in Hierarchy4.Go to W... Read more
Unity tries to find a not existing classes.jar file in play-services.aar...
Error: "IOException: Failed to Move File / Directory from 'Temp/StagingArea\android-libraries\play-services-10.2.0\classes.jar' to '... Read more
[PLM] Progressive Lightmapper crashes with transparent shader (render qu...
Steps for reproduction:1) Download project `AreaLightCrash` below2) Open the scene `Skybox`3) Generate the lighting4) Observe the cr... Read more
Root motion not apply when keyframing in animation window causing double...
When sampling an Animator that is in root motion, the effective root transform will be moved to reflect actual root motion. The Moti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open