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Incorrect ScrollToItem behavior when called on a deattached ListView
Reproduction steps:1. Open the attached “repro_IN-72339“ project2. Open the “/Assets/SampleScene.unity“3. Enter the Play Mode4. Clic... Read more
"IndexOutOfRangeException" error is thrown when increasing NativeArray l...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/OutdoorsScene/SubScene” Scene3. Open the “Assets/Scrip... Read more
TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D...
Steps to reproduce: Create a new Test Track, Lego, or 2D Platform microgame template project Check the console window Actual results... Read more
TextField's text is mixed up and overlapping when "Noto Sans-Display" fo...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the TestWindow (Test > Open)3. Observe the text in the TestWind... Read more
Physics and Raycast have different behavior when enum is exposed in the ...
How to reproduce:1. Open the user-attached project “enum-bug”2. Open the “Demo_ThrowObject3D_Desktop_Mobile_Static_Flick” scene3. Se... Read more
[URP][RG][CameraStacking] Passes are failing when CameraStacking and RG ...
Steps to reproduce: 1. Download attached project and open in Unity 2. Build and Run Winter_Demo scene 3. Observe the Errors in Devel... Read more
[OpenGLCore] Crash on nvoglv64.dll when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the silent crash Reproducible with: 2021.3.37f1, 2022.3.22f1, 2023... Read more
[Android] Particles aren't rendered when the shader "Particle/Standard U...
Reproduction steps:1. Open the attached project “ReproProject”2. Build and Run on Android3. In the app, tap and drag on the screen4.... Read more
[2D] SortingGroup does not apply the sorting changes to its children whe...
To reproduce: 1. Download attached project "BugTestSortingGroup.zip" and open in Unity2. Open "BugTest" scene3. Enter Play modeNote:... Read more
[WebGL] Rigidbody not colliding with specific Mesh Colliders
-e: see title, the rigidbody just falls through the specific mesh colliders and then collides properly with a box collider-- same be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open