Search Issue Tracker
Fixed
Fixed in 6000.0.1f1
Votes
0
Found in
2023.2.17f1
6000.0.0b14
Issue ID
UUM-68280
Regression
Yes
Incorrect ScrollToItem behavior when called on a deattached ListView
Reproduction steps:
1. Open the attached “repro_IN-72339“ project
2. Open the “/Assets/SampleScene.unity“
3. Enter the Play Mode
4. Click the “Toggle List Visibility“ button
5. Scroll down to the bottom of the list
6. Click the “Toggle List Visibility“ button to hide the list view
7. Click the “Toggle List Visibility“ button to reopen the list view
8. Slowly scroll up with your mouse wheel
Expected result: The list view scrolls up normally
Actual result: The list view jumps to the very top
Reproducible with: 2023.2.0b3, 2023.2.17f1, 6000.0.0b14
Not reproducible with: 2021.3.37f1, 2022.3.23f1, 2023.2.0b2
Reproducible on: Windows 11 (10.0.22631) (user’s), Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
- Reproducible in Player
- On 2021.3.37f1 and 2022.3.23f1, on step 8, if scrolling with a mouse wheel, on the first scroll-frame the list view disappears, but reappears on the next scroll-frame
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 6000.0.1f1):
Properly applied the ScrollToItem behaviour after the detach happens.