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WebGL Build fails with "Uncaught incorrect header check" on Chrome
Build and run the attached project for WebGL. It fails to run with "Uncaught incorrect header check" in Chrome, but works fine in Fi... Read more
[tvOS] Clicking the Menu button while playing video in Full mode hides t...
To Reproduce: 1. Build & Run the attached app.2. Click on "Play Video (full)"3. While the video is playing click the menu button... Read more
Fullscreen icon for WebGL build missing in Chrome
Build and run any project for WebGL and notice that the icon for going to fullscreen is missing in Chrome: http://i.imgur.com/xb7Jfk... Read more
[MSE] Opening second scene in playmode, loads two scenes in the next pla...
Opening another scene while in play mode, exits play mode, and then after pressing play two scenes are loaded - Create 'scene1'- Cre... Read more
[VSTU] MultiThread debuging crashes editor
Steps to reproduce:1. Download and open project "ThreadsBug"2. Open Main scene3. Open MultiThread.cs with Visual Studio4. Attach VS ... Read more
Inspector animation preview Grid does not show up white until focused
How to reproduce: 1. Open attached project (reproProj.zip)2. Open scene Scenes/test.unity3. Go to the Animations folder4. Select any... Read more
3 errors are displayed when a variable name is misspelled instead of one
To reproduce:1. Open the project2. Look at the console3. Notice that there are 3 errors that are caused by a mistype of a variable n... Read more
5.4, IsFinite(outDistanceForSort) error messages, something to do with w...
- Open attached project- Open scene "level2"- Enter play mode Actual: See error messages in consoleIsFinite(outDistanceForSort)Unity... Read more
[animation] re-ordering layers changes layer selection
After dragging an Animator layer to re-order it, another layer becomes selected and the Animator still displays the originally selec... Read more
Listening multiple hosts can not add external connection
Steps to reproduce:1. Download and open project " uNet bug report"2. Open and build project's scene "scenes/uNet transform sync"3. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used