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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.4.0b6

Issue ID

770295

Regression

No

[VSTU] MultiThread debuging crashes editor

CodeEditors

-

Steps to reproduce:
1. Download and open project "ThreadsBug"
2. Open Main scene
3. Open MultiThread.cs with Visual Studio
4. Attach VS to Unity process (with Attach To Unity button)
5. Put breakpoint inside while cycle
6. Start game from unity
7. When breakpoint hits in Visual studio keep clicking F10 (Step Over)

Notice Unity stops responding and closes (crashes).

Expected result:
Debugging without problems.

Actual result:
Unity crashes without displaying error message. An unhanded win32 exception occurred in Unity.exe [9448]. Look at "CrashDetails.xml" for more details.

Reproduced in: 5.2.2p4, 5.3.2p3, 5.4.0b6

-------------------------------------
Caused by issue on VSTU side

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