Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.1f1
Issue ID
758614
Regression
No
Listening multiple hosts can not add external connection
Steps to reproduce:
1. Download and open project " uNet bug report"
2. Open and build project's scene "scenes/uNet transform sync"
3. Play the scene in editor and press H to start server.
4. Run standalone client exe and connect using 7777 port by pressing C. Player instantiates
5. Run another standalone client exe and change port to 7778 and press C to connect.
Notice errors in editor console "Can not add external connection, already connection with id 1 exists".
Workaround: Listen the servers with the same ports with one of them using websockets.
Reproduced in: 5.3.0b3, 5.3.1f1, 5.3.2p3, 5.4.0b6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note:
As UNet is Deprecated we are closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will fix this ASAP.