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Unity has no proper script lifecycle for calling event functions before ...
Quitting Unity Editor doesn't call OnDestroy(), OnDisable() event functions which is often used in editor window extension scripts. ... Read more
[SceneLoading] Scene caches and is loaded when playing another scene
Repro:1) Open the project2) Run and stop LoadMenuScene3) Open LobbyScene4) Change back to LoadMenuScene5) Play and notice LobbyScene... Read more
[Animator][Regression] GetLocalizedString error is displayed after doubl...
Steps to reproduce: 1. Open Unity;2. Create new project;3. Import attached 'animatorTest.unitypackage' package;4. In the Project go ... Read more
[SyncVar] Client receives updates not only on class that's being updated...
Steps to reproduce: 1. Open attached "769691.zip". Inside there are two projects: client and server2. Open both projects3. In both p... Read more
Build Settings window gets corrupted if predefined target platform doesn...
Reproduction steps: - Open the attached project with an Editor which doesn't have Web Player target platform- Open Build Settings wi... Read more
[WebGL] Point light does not produce shadows and shines through walls
Steps to reproduce:1) open the attached project2) build to webgl3) play the build Actual: the light shines through wallsExpected: th... Read more
[AssetBundle] README in AssetBundle Manager has incorrect link for tutorial
The link in the README for AssetBundle Manager is wrong. - import the AssetBundle Manager & Example Scene from the A$- go to the... Read more
[Android]App crashes on launch during the loading of Asset Bundles on Mo...
To reproduce:1) Open attached project (ReadyToBuild one)2) Build and run on device (everything is already set in the project)3) It w... Read more
Editor crashes validating the project structure
Editor crashes validating the project structure Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used