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No progress indication is shown in the Profile Analyzer window when load...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
SSAO is enabled by default when using URP template for a new project
How to reproduce:1. Create a new project with a 3D (URP) template2. Select Assets/Settings/URP-Balanced-Renderer.asset Expected resu... Read more
Crash on "MoveSmall" when entering the Play mode
Reproduction steps:1. Open the attached project “CodeCrashRepro“2. Open the “Assets/_Game/Scenes/Prototypes/DebugRoomMother3Style.un... Read more
[Collab] Grayed out context options when resolving a merge conflict
1. What happened After making local changes in a Collab-enabled project, saving those changes, then pulling a Collab update that res... Read more
[Shadergraph] Opening and closing dropdowns in the searcher shifts your ...
Reproduces in SRP packaged with Version: 2021.2.0b1.3029 Repro steps: 1. Open the searcher2. Click the "Input" dropdown3. Scroll dow... Read more
Camera.targetTexture is respecting Camera rect
Steps:1. Open attached project2. Open SampleScene, hit play3. On ProjectView, select the RenderTexture asset4. On inspector, observe... Read more
There are inconsistent margins between Position, Rotation and Scale prop...
How to reproduce:1. Create and open a new project2. Select the 'Main Camera' object in the Hierarchy window3. Observe the Transform ... Read more
Immutable package warning per TestReferenceImageLibrary asset
Summary Building a minimal scene for iOS results in the following Console warning. The following asset(s) located in immutable packa... Read more
SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable
Steps to reproduce:1) open the project2) open one of the scenes3) drag other 2 scenes into hierarchy4) right click the bottom scene ... Read more
WebGL Build only shows a black screen when using Bolt
How to reproduce:1. Open the user attached "Interactive-Parthenon.zip" project2. Change the Build Platform to WebGL (File -> Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation