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Editor crashes when changing Anti-aliassing quickly
Reproduction steps: 1. Open the attached project with Unity 5.42. Run the only scene in the project3. The scene contains one script,... Read more
Transparent UI GameObject ignores opaque UI GameObject when using Render...
Reproduction steps:1. Open attached project "Repro.zip" and scene "Scene"2. Observe Game View Expected result: The plane cannot be s... Read more
Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) ...
How to reproduce:1. Open attached project (1223809.zip)2. Enter Play Mode3. Observe the sprites in the Game window Expected result: ... Read more
Lightmapped object with alpha-clipped material occasionally cut holes in...
Summary: Alpha clipped materials attached to flat planes, when angled perpendicular to the light, and if positioned at certain X and... Read more
Tree component does not work with IndexOutOfRangeException being thrown
Steps to reproduce this issue: 1. Create a new project2. Select GameObject->3D Object -> Tree3. IndexOutOfRangeException is ca... Read more
[Windows] Not possible to deduce the source of 'Shader properties can't ...
1) Clone [https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game]. Update to [https://github.cds.internal... Read more
Editor crashes on DynamicHeapAllocator::Allocate when importing an FBX a...
Steps to reproduce:1. Open the attached project “IssueProject“2. Reimport the “Assets/FBX/Bad.fbx“ FBX asset Expected result: The as... Read more
Newly created asset/script cannot be named while scripts are re-compiling
How to reproduce:1. Create and open a new project2. Create a new C# Script and give it a name3. Create another C# Script right away ... Read more
A game in exclusive fullscreen freezes and doesn't go back to fullscreen...
When an empty project using exclusive fullscreen is alt+tabbed it freezes.DX9 and DX11, in DX9 I can't even alt+tab properly - getti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation