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[Shuriken] Meshes are not scaled at all on world simulation space
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Click on particle system.4. Change simulation spa... Read more
Button stays in its highlighted state after clicking it on Android device
Button stays in its highlighted state after clicking it on Android device. Reproduction steps:1. Open the attached project2. Build o... Read more
Reflections are different between DX 11 feature level 11.0 and 9.1
The original bug was on Windows Phone 10, but it can be reproduced with Windows Standalone. Whenever app is launched on Windows Phon... Read more
[Shuriken] Changing simulation space in runtime on rotated particles thr...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play. Expected result straight vertical stream of... Read more
Baking reflection probes performance regression
1. What happenedOn 5.3.2p4 it takes about twice the time to bake reflection and custom probes as in 5.2.4p1. 2. How we can reproduce... Read more
System.Threading.Monitor.Wait() prematurely aborted when debugger is att...
Description / Repro Steps:UnityVS debugger is causing threads that are suspended via calls to System.Threading.Monitor.Wait() to be ... Read more
[animation] Crash changing GO selection during AW playback
This issue is with light legacy animation in 5.3 only (see versions below) repro:-open attached project-open "scene" scene-open the ... Read more
There's no protection against non http or https prefix for m_MatchHost
User can have some code that sets m_MatchHost directly to a value without http or https - it’s invalid, but we have no protection fo... Read more
[OSX] Calling Screen.SetResolution with current resolution parameters ch...
Reproduction steps:1. Open the attached project2. Open the "OptionsMenu" scene3. Create a standalone build and run it4. Press the "R... Read more
Window on problem while activation license have inconsistent layout
Window on problem while activation To repro:1. Open Unity.2. Press Activate new license.3. Enter license.Note that license is checke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window