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[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds
Reproducible on 5.3.2p3 version. Repro steps:1. Build the attached project "BugReport.zip" to UWP IL2CPP build.2. Open output projec... Read more
[NetworkClient] MsgType.Disconnect is returned if connections times out ...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run it and wait until connection to non-existing server times out4... Read more
Custom font has wrong vertical alignment
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Scene contains two buttons, one which has text in Arial and other... Read more
Crashes when loading AssetBundle contains Sprite Mode Single image
How to reproduce:1. Open the attached project2. Open main scene3. Check unity-chan2000 sprite to be sure that its sprite mode is set... Read more
[WSA] Build and Run On option is greyed out selecting Universal 10 SDK
Impossible to select Build and Run on target, when Universal 10 SDK is selected. Repro image: https://oc.unity3d.com/index.php/s/w6q... Read more
Profiler shows that texture uses twice the amount of memory
To reproduce:1. Open the attached project2. Load the "test" scene3. Hit play4. Open Profiler window5. In the Profiler window, select... Read more
SubEmitters appear far away from their spawn position if particles are d...
Steps to reproduce: 1. Open attached project2. Open scene "DemoSceneParticleSystem"3. In hierarchy, select "ParticleSystems/Lightnin... Read more
Invalid AABB inAABB when using font which has line spacing set to 0
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Notice "Invalid AABB inAABB" error in console. Also, double-clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left