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[Linux Editor] Tile Palette window input is not captured, triggers gener...
Steps to reproduce:1. Open any project2. In the menu, click Window->Tile Palette3. Click "New Palette"4. In the opened window, tr... Read more
[Android][.NET 4.6] Traceless crash on devices with Qualcomm Krait CPUs ...
Using Android Java objects on certain Qualcomm CPUs causes a crash when using .NET 4.6. Steps to reproduce:1) Open the attached proj... Read more
Scene references in the Inspector persist after renaming the scene
To reproduce: 1. Open the project, attached by the tester (sceneReference.zip)2. Open the "on" scene and add it to the Build setting... Read more
[Forward] Point light lighting disappears on certain camera angles (Rend...
Reproduction steps:1. Open the attached '958595_Stripped' project.2. Focus Editor camera on 'Level-Part2/Torches/fi_vil_torch02_lit'... Read more
Using ParticleSystem.Emit with Play on Awake enabled triggers a crash
Steps to reproduce:1. Open attached project "CrashSample.zip"2. Load scene TestScene3. Observe that Play on Awake on "Particle Syste... Read more
Objects are not masked when they go further than the border of ScrollRect
To reproduce:1. Open attached Unity project "UIBug.zip"2. Open "RectMask2D" scene3. In the Play Window, choose any of the default re... Read more
"Trying to add UI_Console" and other errors pop up when SetActive() meth...
How to reproduce:1. Open attached Unity project "Dwarf Mountain New"2. Load scene "Game"3. Enter Play mode Expected Result: Game pla... Read more
[V1][OSX][Metal] SSR crash at high load on Metal Editor
Crash (no stacktrace) when using SSR at high load on OSX Metal Editor Repro settings:Blend: PBRQuality: HighIterations: 256 Reduce i... Read more
[Mobile][IL2CPP][.NET 4.6] Casting decimal type to double returns incorr...
Casting decimal values to doubles results in incorrect results with IL2CPP and .NET 4.6 on iOS and Android. Steps to reproduce:1) Op... Read more
Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...
To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip)2. Open the "scene" scene3. Enter Play mode4. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs