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SRP Batch call gets split when two GameObjects are using the same shader...
Reproduction steps:1. Open the attached “BatchBreak” project2. Open the “Assets/SampleScene” Scene3. Open the Window > Analysis &... Read more
[Android][GLES] Adreno phones does not render transparent object if Opaq...
slack thread: [https://unity.slack.com/archives/C89KFUUCT/p1704888915286969] Steps:1. Open attached project (GLES3Transparent.zip)2.... Read more
[Android] Background Color is still displayed before Splash Screen in th...
How to reproduce:1. Open the "IN_65519" project2. Open the "SampleScene"3. In the Build Settings "Run Device" dropdown, select the d... Read more
The Diagnostics tab is empty when clicking the "I understand, show me th...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Project Settings window (Edit > Project Settings)3. Open the Pre... Read more
Editor's focused window changes to the Project Settings window when chan...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Project Settings window (Edit > Project Settings)3. Dock the Pro... Read more
Editor gets stuck loading "Initial asset database refresh" indefinitely ...
Reproduction steps:1. Open the “ConsoleApp4“ .Net project with Visual Studio2. Start Debugging in Visual Studio (Debug > Start De... Read more
[Android] Player crashes when AndroidJavaProxy which throws an exception...
Reproduction steps:1. Open the attached Project “ReproProject”2. Ensure IL2CPP is used as the Scripting Backend3. Build and Install ... Read more
Two-handed input in visionOS VR builds does not report second hand relea...
As reported on Discussions, there is an issue with gaze/pinch input in virtual reality (CompositorServices, in Apple parlance), wher... Read more
Shader.SetGlobalColor does not respect RenderPipelineManager.beginCamera...
How to reproduce:1. Open the attached “SetGlobalColor_issue” project2. Open the “Test” Scene and enter Play Mode3. Observe the color... Read more
Materials are rendered after RenderPipelineManager.endCameraRendering wh...
How to reproduce:1. Open the attached "win11_hdrp_endcamerarendering_issue" project2. Open the “OutdoorScene” and enter Play Mode3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument