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Fixed

Fixed in 6000.0.45f1, 6000.1.0b13, 6000.2.0a8, 7000.0.0a26

Votes

0

Found in

2023.3.0b3

6000.0.0b11

6000.1.0a7

6000.2.0a1

6000.3.0a1

7000.0.0a1

Issue ID

UUM-60290

Regression

No

[Android][GLES] Adreno phones does not render transparent object if Opaque Texture is enabled

-

slack thread: [https://unity.slack.com/archives/C89KFUUCT/p1704888915286969]

Steps:
1. Open attached project (GLES3Transparent.zip)
2. Switch to Android platform
3. In PlayerSettings, make sure OpenGLES3 is on top of Graphics API list
4. Build and Run on an Android phone

Expected: one white (Opaque) and one red (Transparent) spheres are rendered
Actual: only the white (Opaque) sphere is rendered

Reproducible:
2023.3.0b3.git.2756700 Revision: trunk 2a105c3f8b4f
2023.3.0a10.0.17711 trunk c9b099e3345e
OnePlus 8T KB2003 (Adreno) - GLES3
Galaxy S10+ (Adreno) - GLES3

Working fine on:
Samsung S10 (Mali G76) - GLES3
OnePlus 8T KB2003 (Adreno) - Vulkan
Galaxy S10+ (Adreno) - Vulkan
All graphics API on Windows Editor (DX11/12, GLES3, Vulkan)
Mac Intel Metal and iOS

Not reproducible:
2023.3.0b3.git.2756700 Revision: trunk 2a105c3f8b4f - 
2022.3.17f1.git.5228416 Revision: 2022.3/staging 4fc78088f837 - Galaxy S10+ (Adreno) - GLES3

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