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[XRSDK] XR settings are shared between platforms
Steps to reproduce:1. Create a new project2. Install either OpenXR or OculusXR plugin through the XR Management plugin in Player Set... Read more
Terrain surface has holes when its height is increased significantly
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Observe the Game view Expe... Read more
Wrong GameObject is reported in “OnParticleCollision” when using the Par...
How to reproduce:1. Open the attached “collisions.zip” project2. Open “Particle collision test” Scene3. Open Project Settings > T... Read more
Player crashes when loading prefab from AssetBundle
Reproduction steps:1. Open the attached project “MonoScriptCrash“2. Click ‘Tools/Build Win64' in Top Menu bar3. Copy the contents of... Read more
Platform title is displayed twice in the "Build Profiles" section
How to reproduce: Create a new project Go to "File" ->"Build Profiles" and select any platform If it was not added, you should do... Read more
UnityEngine.InputForUI script memory leak when using InputSystem
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Open the Memory Profiler w... Read more
[iOS] Crash when opening App using a deep link while Facebook SDK is ins...
How to reproduce:1. Open the attached Project "DeepLinkTest"2. In the Project Settings go to Player -> iOS -> Other Settings3.... Read more
[Android] Player crash on "UnityEngine.AndroidJNI:NewGlobalRef (intptr)"...
Reproduction steps:1. Open the attached project “JNIProject”2. Build And Run on Android3. Observe the app’s behaviour Expected resul... Read more
[TextMeshPro]Input Field becomes uneditable when holding down the LMB, i...
How to reproduce:1. Open the attached “JapanLetters.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mod... Read more
[iOS] App is rendered in Mono mode instead of Stereo mode when using the...
How to reproduce:1. Build and Run the user’s attached “1741558_StereoRendering_U220317.zip” project on iOS device2. Observe the resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled