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[macOS] Video Player doesn't play on standalone build with x86 architecture
Steps to reproduce: 1. Download and open "903612 repro.zip" 2. In build settings window, make sure the architecture is set to x86 3.... Read more
Animator.SetLayerWeight CPU usage is increased compared to 5.5
Steps to reproduce: 1. Download 903687_repro.zip and open "test" scene 2. Open profiler and enter play mode 3. In Profiler check Beh... Read more
Crash in scripting_array_length when using StructLayout attribute and in...
To reproduce: 1. Open the project, attached by tester 2. Select Main Camera in the scene 3. In the Inspector, change values in the ... Read more
NullReferenceException when importing TextMesh Pro A$ package
1. What happened During importing 'TextMesh Pro' Asset Store package I'm getting the following errors: NullReferenceException: Obje... Read more
MissingMethodException when accessing TextMesh Pro component
1. What happened For 'TextMesh Pro' A$ package. Selecting Game Object with 'TextMeshPro' script component causes the exception to be... Read more
Unneeded GI normals warnings are thrown after adding TextMesh component
Steps to reproduce: 1. Create a 3D/3D Text object (or add a Text Mesh component to an object) 2. Enable 'Lightmap Static' in its Me... Read more
Secondary Cameras with RenderTextures do not render Lighting
If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no eff... Read more
'MapMagic World Generator' A$ package fails to generate terrain
1. What happened 'MapMagic World Generator' demo scene fails to generate terrain in 2017.1.0b1. There's DemoScene that, on Play, stu... Read more
[New Scripting Runtime] Errors on switching from the new runtime to the ...
1. What happened For 'Chronos - Time Control' A$ package, when switching from New Runtime to Stable, after Editor restart and projec... Read more
[RuntimeUpgrade][Mono] Building iOS project with Mono scripting backend ...
Steps to reproduce: 1. Open empty project 2. Switch to iOS platform 3. Change 'Scripting Backend' to 'Mono' 4. Change 'Scripting Ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TransformAccessArray.Add behaves differently when the argument is null and the argument is an int
- [iOS] App crashes when trying to use WebCamTexture depth data on back triple camera
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path