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Editor crashes in System.Reflection.MonoMethod:Invoke during reimport of...
Reproduction steps:1. Open the attached project "Runners of death and kill.zip";2. Find the folder called "Tiled2Unity";3. Try to re... Read more
Particles do not appear in Game view if spawn position is not in camera ...
Reproduction steps:1. Download project "Test.zip" and open in Unity2. Open scene "BrokenParticlesBounds"3. Enter Play mode Expected:... Read more
Changing transition name and pressing "Enter" does not instantly change it
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Level_Apartments" scene3. Select "Looter" in the Hierarchy window4. O... Read more
[Direct3D12] Standalone built player crashes when using DestroyImmediate...
How to reproduce:1. Open users attached project2. Go to File --> Build settings --> Player settings and note that the Graphics... Read more
Tab key highlights the input field but doesn't focus it
To reproduce:1. Create an empty project2. Select a game object in the hierarchy (for example main camera)3. In the inspector tab sel... Read more
Facebook Platform support throws BadImageFormatException error and preve...
Steps to reproduce:1. New project2. Switch platform to Facebook3. Switch SDK to 7.10.14. Choose WebGL5. Build and Run6. Build and ru... Read more
Simple sprite object jittering when move in editor
How to reproduce:1. Download attached project file and open "Jitter" Scene2. Build the game3. Play built game (notice how smooth spr... Read more
Crash when using JScriptEngine from Microsoft's ClearScript's dll
Steps to reproduce: 1. Open attached project "956645.zip"2. Open "Crash" scene3. Enter play mode Actual result: Editor crashes on in... Read more
Compressed ETC Variant Sprite Atlases become corrupted when changing the...
To reproduce: 1. Download and open attached "SpriteAtlas ETC Variant Size Issue.zip".2. Make sure Build Settings are switched to And... Read more
Crash when clicking Baked Lightmap dropdown arrow in Mesh Renderer
Steps to reproduce: 1. In a new project, create a cube2. Set the new cube as static3. In the Mesh Renderer, in Lightmap Settings sec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cinemachine Camera with Position Composer causes visual jitter when following a moving target
- Errors thrown in console when entering Play mode if an object with an Audio Source component is selected
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched