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Crash on profiling::ProfilerManager::DisposeProfilerRecorder when Editor...
Reproduction steps:1. Open the attached project “CrashRepro“ with “-debugallocator -systemallocator“ command line arguments2. Open “... Read more
[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle...
Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more
Increased Memory usage when Update Mode 'On Demand' Realtime lights are ...
Reproduction steps:1. Open the attached “lights-memory-tests.zip” project2. Open the “OutdoorsScene”3. Build and Run the Project4. A... Read more
[Linux] D-Pad is either not working or sometimes working when UI->Naviga...
Reproduction steps:1. Open the attached “IN-93685_steam_deck“ project2. Open the “Assets/_<project name>/Runtime/Input Actions... Read more
Custom shadows are replaced with default ones until library is rebuilt o...
Reproduction steps:1. Use a Mac machine that supports Metal (Not a Metal related issue).2. Open the attached project ((NGSS PROJECT ... Read more
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine...
Reproduction steps:1. Open the attached “ASDQWE” project2. Connect the project to a Unity Analytics Project3. Open the Project Setti... Read more
[Android] Clicking on autofill suggestion in TextMeshPro InputField does...
Reproduction steps:1. Open the attached project "TMP-input-autofill.zip"2. Build and run on Android device3. Click on the text field... Read more
OnAfterDeserialize is not called when Prefabs are instantiated using Ins...
How to reproduce:1. Open the attached “IN-72997” project2. Open the “SampleScene”3. Select the “Test” GameObject in the Hierarchy4. ... Read more
Enabling Non Power of 2 feature in Sprite Import Settings results into U...
How to reproduce:1. Open the attached "NPOTest" project and "NPOT" scene2. Go to Project --> Assets folder and select "Sprite"3. ... Read more
[SerializeReference] Polymorphic instances are always recreated when app...
1) Add the Script PlayModeBug to a GameObject. 2) Enter play mode 3) Select the GameObject with the script and change the value of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled