Search Issue Tracker
Fix In Review for 10.4.0
Votes
15
Found in [Package]
8.2.0
Issue ID
1264647
Regression
No
[HDRP] Changing the Size of an Orthographic camera changes it's FOV
How to reproduce:
1. Open attached project "skyBox.zip"
2. Open "SampleScene" Scene
3. In the Hierarchy window, click on the Main Camera
4. Open the Game View
5. In the Inspector window, change the Size property of the camera and observe the Game View
Expected result: Orthographic camera's FOV doesn't change
Actual result: Orthographic camera's FOV changes
Reproducible with: 8.2.0 (2020.1.0f1, 2020.1.0f1, 2020.2.0a19), 10.0.0-preview.27 (2020.2.0b5), 10.3.1 (2020.2.3f1), 11.0.0 (2021.1.0b5, 2021.2.0a3)
Not reproducible with: 4.1.0-preview, 4.10.0-preview (2018.4.25f1), 7.3.1, 7.4.1 (2019.4.5f1), 8.1.0 (2020.1.0b16), 9.0.0-preview.13, 9.0.0-preview.33 (2020.1.0f1, 2020.2.0a19), 9.0.0-preview.71 (2020.2.0b5)
Cannot test with: 10.3.1 (2021.1.0b5), 11.0.0 (2020.2.3f1) (due to package errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- [Physics] Character Joint jumps around when following Kinetic Rigidbody
- [macOS] There is no way to tell if you are running under Rosetta
- [AssetImport] Changing Graphics APIs in Android platform reimports most of the assets (textures, fonts, ...)
Aleksandr_Novik
Jan 21, 2021 20:38
Yeah, kinda annoying
timurteresenko
Jan 21, 2021 18:54
this bug matter
Fynjym
Jan 21, 2021 18:51
it's very important for me.
unity_dn7k0hEaOzg_2w
Jan 21, 2021 18:34
Vote for this.