Search Issue Tracker
Fixed in 10.4.0
Votes
15
Found in [Package]
8.2.0
Issue ID
1264647
Regression
No
[HDRP] Changing the Size of an Orthographic camera changes it's FOV
How to reproduce:
1. Open attached project "skyBox.zip"
2. Open "SampleScene" Scene
3. In the Hierarchy window, click on the Main Camera
4. Open the Game View
5. In the Inspector window, change the Size property of the camera and observe the Game View
Expected result: Orthographic camera's FOV doesn't change
Actual result: Orthographic camera's FOV changes
Reproducible with: 8.2.0 (2020.1.0f1, 2020.1.0f1, 2020.2.0a19), 10.0.0-preview.27 (2020.2.0b5), 10.3.1 (2020.2.3f1), 11.0.0 (2021.1.0b5, 2021.2.0a3)
Not reproducible with: 4.1.0-preview, 4.10.0-preview (2018.4.25f1), 7.3.1, 7.4.1 (2019.4.5f1), 8.1.0 (2020.1.0b16), 9.0.0-preview.13, 9.0.0-preview.33 (2020.1.0f1, 2020.2.0a19), 9.0.0-preview.71 (2020.2.0b5)
Cannot test with: 10.3.1 (2021.1.0b5), 11.0.0 (2020.2.3f1) (due to package errors)
Comments (4)
-
Aleksandr_Novik
Jan 21, 2021 20:38
Yeah, kinda annoying
-
Tobiak
Jan 21, 2021 18:51
it's very important for me.
-
PaulDyatlov
Jan 21, 2021 18:34
Vote for this.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 10.4.0):
Fixed in: 10.4.0 (2020.3.0f1 and above)