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Frame Debugger VRAM memory leak
Steps to reproduce:1. Open the attached user's project "URPRendererTest.zip(2)"2. In the Project Directory, set the path in "RunRepr... Read more
[Android] Clicking on autofill suggestion in TextMeshPro InputField does...
Reproduction steps:1. Open the attached project "TMP-input-autofill.zip"2. Build and run on Android device3. Click on the text field... Read more
Crash when entering playmode
This bug looks like it might be a tricky one to repro. Working on uploading a project to repro in properly. It seems to happen only ... Read more
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine...
Reproduction steps:1. Open the attached “ASDQWE” project2. Connect the project to a Unity Analytics Project3. Open the Project Setti... Read more
[Win] Stuttering sound of mp4 files, video lags
Steps to reproduce:1. Open user attached project2. Play the scene3. Notice that the sound is stuttering, video lags Expected result:... Read more
Can not use underscores in the Bundle Identifier(Package Name) field in ...
How to reproduce:1. Open the attached "NoUnderscore.zip" Project2. Open File > Build Settings > Player Settings > Player &g... Read more
[Terrain][SpeedTree] Speed Tree doesnt work in HDRP/LWRP
Speed Tree materials render in error in LW and HD Render Pipelines Read more
OnAfterDeserialize is not called when Prefabs are instantiated using Ins...
How to reproduce:1. Open the attached “IN-72997” project2. Open the “SampleScene”3. Select the “Test” GameObject in the Hierarchy4. ... Read more
Enabling Non Power of 2 feature in Sprite Import Settings results into U...
How to reproduce:1. Open the attached "NPOTest" project and "NPOT" scene2. Go to Project --> Assets folder and select "Sprite"3. ... Read more
[SerializeReference] Polymorphic instances are always recreated when app...
1) Add the Script PlayModeBug to a GameObject. 2) Enter play mode 3) Select the GameObject with the script and change the value of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed