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[Metal] Material looks much darker in preview window than in project win...
To reproduce:1. Open project2. Open material's preview Expected: it should look identically in scene view, project window icon and p... Read more
Crash when calling SceneManager.LoadLevel or SceneManager.LoadLevelAsync
This is a follow up bug on the case that is being discussed in https://forum.unity.com/threads/u5-3-error-symgetsymfromaddr64-getlas... Read more
Setting all boneWeights to 0 makes Renderer Bounds infinite and spams 'A...
Steps to reproduce:1.Open attached “BoneWeights.zip” Unity project2.Open scene “Test"3.Enter Play mode Expected results:Errors are n... Read more
[Metal] Texture preview is not changed when changing mipmapping levels
To reproduce:1. Open project2. Select 'kermit' image3. Change its mipmapping level in texture preview window Expected vs Actual: Tex... Read more
Tilemap SetTilesBlock() causes an error on first call "The number of til...
Reproduction steps:1. Open project attached (TilemapSetBlockAssertion.zip)2. Play scene "SetBlockTest". Expected result: Tiles will ... Read more
Global Illumination tints shadows blue after loading a scene while playing
To reproduce: 1. Open the project, attached by the user (Text Quest GI.zip)2. Open the "Castle" scene3. Enter Play mode4. Go down th... Read more
Vertices Deformation when exporting animations from 3ds/MAX
How to reproduce:1. Open the given Unity project2. Enter play mode3. Press left control button to crouch-- Pants seems to be deforme... Read more
[Shaders] Procedurally instanced surface shaders won't compile with erro...
Reproduction steps:1. Open the attached project.2. Play the 'Instancing' scene. Actual behavior:The shader will not compile with err... Read more
All open scenes are marked as dirty when editing scriptable object that ...
To reproduce:1. Open repro project2. Open 'Test' scene and drag to hierarchy 'New Scene'3. Select 'ScriptableObjectOwner' in 'Test' ... Read more
Tilemap not overlapping different tiles
How to reproduce:1. Open the attached project2. Open the "Tile Test" scene3. Check the overlapping between floor and wall tiles Actu... Read more
All about bugs
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Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it