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0
votes
Fixed

Sprites are not generated when using Fallback Sprite Assets

Text (TextCore)

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Oct 25, 2024

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Version/s: 6000.0.24f1, 6000.1.0a2

Reproduction steps:1. Open the attached “BugRepro” project ** 1.5 ** In Scene Bug Text Settings > Default Sprite Asset: Assign Gl... Read more

0
votes
Won't Fix

[Android] When launching a thread on an Android device after calling App...

Mono

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Jul 29, 2019

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Version/s: 2017.4.26f1, 2017.4.31f1

To reproduce:1. Open the attached project2. Make sure the Scripting Runtime Version is set to .NET 4.6 and Mono is selected3. Make s... Read more

0
votes
Fixed

Editor crashes at compute shader importing if shader compiler spawning f...

Shader System

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Sep 11, 2020

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Version/s:

On some obscure situations the shader compiler process spawning can fail despite of multiple retries. In this case the editor can cr... Read more

1
votes
Fixed

Custom Render Pass using Render Graph does not render to the Game view w...

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Oct 30, 2024

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Version/s: 6000.0.25f1

Reproduction steps:1. Open the attached “IN-87488.zip” project2. Open the “Gameplay” Scene (Assets > Scenes)3. Select “Global Vol... Read more

2
votes
Fixed

Texture preview can be clicked through

Asset - Importers

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Apr 02, 2020

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Version/s: 2019.3.0b10, 2019.3.4f1, 2020.1, 2020.2

How to reproduce:1. Open the attached "texture-bug.zip" Project2. Click on texture.png file in project view3. Drag the texture previ... Read more

0
votes
Third Party Issue

VisionOS Hover function highlights multiple GameObjects when hovering ov...

Package: PolySpatial visionOS

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Mar 17, 2025

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Version/s: 2.0.0

How to reproduce:1. Open the attached “IN-91548.zip” project2. Build and Run on visionOS3. Look at the “Grey” Cube GameObjects in th... Read more

0
votes
Fixed

[2D] Sprite Atlas samples show white textures in playmode when using lat...

2D

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Mar 18, 2025

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Version/s: 6000.0.42f1, 6000.1.0b12, 6000.2.0a8

Steps to reproduce: Download/import sprite atlas samples from 2D Common package Open AssetBundle1 or FromResource scene and enter pl... Read more

1
votes
Fixed

[Android] In logcat, Strip Engine code is falsely reported as being on ...

Android

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May 23, 2022

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Version/s: 2021.2.15f1, 2022.1.0b11, 2022.2.0a9, 2023.1.0a19

Steps to reproduce:1. Open the attached project and make sure code stripping is disabled (Strip Engine Code setting in Player Settin... Read more

0
votes
Duplicate

[Asset Bundles] Lag while loading big textures from asset bundles asynch...

Asset Bundles

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May 26, 2016

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Version/s: 5.3.5p1

Steps to reproduce:1. Open attached project2. Build the asset bundles: menu Swing > Build AssetBundles (ChunkBasedCompression)3. ... Read more

2
votes
Not Reproducible

[WebGL] Xmlreader parses data incorrectly

WebGL

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more

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