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Downloading data without internet connection via UnityWebRequest using p...
To reproduce:1. Build project attached by the user with the main.scene as a starting scene.2. Run with Xcode debugging make sure tha... Read more
[OSX] DllNotFoundException when using Native Libraries with DllImport on...
Steps to reproduce:1. Open attached “DllNotFound.zip” Unity project2. Open 'Test' scene3. Enter Play mode Expected results:Native li... Read more
[tvOS] Missing icon and splash images in the Xcode build
Reproduction steps:1. Create a new Unity project.2. Build it as tvOS project.3. Check 'UnityImages.xcassets' and 'Unity-iPhone' fold... Read more
[VCS] Work offline mode doesn't unlock assets for edit
Steps to reproduce: 1. Create new project in workspace2. Connect to VCs server3. Add material and submit it - notice that you can no... Read more
[iOS][Android] Constructing System.Globalization.CultureInfo objects can...
When constructing System.Globalization.CultureInfo objects, they can throw exception:ArgumentException: Culture ID 0 (0x0000) is not... Read more
[PLM] Black texels appear on Baked and Directional Lightmaps when resolu...
Steps for reproduction:1) Download the project `Black texels` below2) Open the scene `8c`3) Ensure that lightmap resolution is highe... Read more
ComputeShader ThreadGroupX access violation causes an Editor crash in Ki...
Steps to reproduce:1. Download and open the attached project(ShaderTests.zip)2. Open scene Grass Result: crash Reproduced on 5.5.4p2... Read more
[ComputeShader] Invalid buffer count while Dispatching Indirectly
Reproduction steps: 1. Open "IndirectBug.zip" project2. Open "TestScene" scene3. Enter Play Mode4. See "Pre Count" and "Post Count" ... Read more
Launching a build through command line with specific height and width re...
Launching a build through the command line with specific height and width results in incorrect resolution while Unity Splash Screen ... Read more
[Enlighten] Ambient Occlusion generates artifacts if exposed to backfaces
Enlighten AO does not handle backfacing geometry and generates artifacts. PVR handles AO and backfacing correctly 2. How we can repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"
- A tile from the wrong layer gets selected in the Tile Palette when an Aseprite file with multiple layers is imported as a Tile Set
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows