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Shader graph preferences have no padding
Steps to reproduce: Open a new URP project Edit > Preferences > Shader Graph. Actual results: Shader graph preferences setting... Read more
GameObjects appear blurry when using TAA and Contrast Adaptive Sharpening
How to reproduce:1. Open the attached “IN-82208” project2. Open the “scene” scene3. In the Game view, zoom in on one of the metallic... Read more
VisualElement becomes stuck when using UnityEditor.Experimental.GraphVie...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scene.unity” Scene3. Enter the Play Mode4. Press the "... Read more
Reflection Proxy Volume gizmo handles cannot be interacted with when res...
Reproduction steps:1. Open the “ReproProject“ project2. Select the “Reflection Proxy Volume“ GameObject from the Hierarchy window3. ... Read more
Specific materials are rendered incorrectly when using the Render Pipeli...
How to reproduce:1. Open the “IN-82335_repro“ project2. Import the “materials“ package located in the Assets folder3. Navigate to Wi... Read more
'OnDrop' event not called when 'IPointerDownHandler' is included
How to reproduce:1. Open the attached “IN-81883“ project2. Open the “SampleScene“3. Enter Play Mode4. Try to drag the “RedSquare” on... Read more
Spline Meshes are overridden when adding Splines that reference the same...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more
Shortcut conflict when rebinding Middle Mouse and Shift + Middle Mouse b...
Reproduction steps:1. Create a new “3D” project2. Open Shortcuts window (Edit > Shortcuts)3. Find “Temporary Orbit Tool” shortcut... Read more
Full Screen Pass Renderer Feature is rendered only for half the Game Vie...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/DevDunkStudio/Blur Toolkit/Sample/Scenes/Full Screen Blur“ ... Read more
Crash reporter is opened when a Project is created in an External Drive ...
How to reproduce:1. Connect an External Drive to the computer2. Create a new Project in the External Drive3. Open the created Projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left