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The Max Value of Packing Iterations for the XAtlas Packing Method can be...
*Steps to reproduce:* # Open any URP/HDRP Project # Navigate to Window > Rendering > Lighting # If there's no Lighting Setting... Read more
Crash on std::__1::__tree_const_iterator when opening the Build Profiles...
How to reproduce: 1. Open the attached “CrashRepro_IN-111073.zip“ project 2. Open the Build Profiles window (File>Build Profiles) ... Read more
UIBuilder loses reference to VisualTree after entering playmode
*+Description+* The VisualTreeAsset of a new UIBuilder is destroyed after entering playmode and never restored. *+Initial setup+... Read more
Loading Unloaded unsaved Scene throws “ArgumentException” error in the C...
*Steps to reproduce:* 1. Open provided Unity “UnloadSceneIssues.zip” project from Google Drive link 2. Right-click on “SampleScene... Read more
Generated artifact ID is different between builds when building a conten...
Reproduction steps: 1. Open the project 2. If it asks to upgrade scripts, click "Yes", if the "Link Unity Project" dialog appears,... Read more
Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
How to reproduce: 1. Extract the “lights-memory-tests.zip“ project 2. Install Python on the computer (the reporter specified Pytho... Read more
Control Scheme name does not get updated in the Project Settings window ...
*Steps to reproduce:* # Create a new Unity project using the Universal 3D template # Open the Project Settings window (Edit > Pr... Read more
Light rendering artefacts appear in the Editor when assigning unsupporte...
*Steps to reproduce:* 1. Open the attached “RenderTexture.zip” project from Google Drive link 2. Make sure “SampleScene” is open ... Read more
Blocknodes available to ContextNode are not properly displayed when UseW...
Steps to reproduce: 1. Open "Assets/MyGraph/IssueGraph" 2. Create ChildContext Node "Create Node -> ChildContext" 3. Press "Add a... Read more
UI Toolkit meshes are fully rendered and rasterized when opacity is 0
*Steps to reproduce:* # Load RenderDoc # Open the Package Manager # With the UI Debugger, set the opacity of the package list ... Read more
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