Search Issue Tracker
Active
Under Consideration for 1.15.X
Votes
0
Found in [Package]
1.15.0
Issue ID
ISXB-1665
Regression
No
Control Scheme name does not get updated in the Project Settings window and throws a “InvalidOperationException” error when the Control Scheme name was changed in the Input Actions Editor and then renamed in the Project Settings
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Project Settings window (Edit > Project Settings)
- Open the Input System Package tab in the Project Settings window
- Double click the "InputSystem_Actions" Input Action Asset to open the Input Actions Editor
- Add a new Control Scheme in the Input Actions Editor with the default name
- Press the "Save Asset" button in the Input Actions Editor
- Switch to the New Control Scheme in the Project Settings window
- Rename the New Control Scheme in the Input Actions Editor to "asd"
- Repeat step 6
- Rename the "asd" Control Scheme in the Project Settings window to any name
- Observe the Project Settings window and the Console window
Actual results: The "asd" Control Scheme does not get renamed and "InvalidOperationException: Tried to update a non-existent control scheme." error is thrown
Expected results: The "asd" Control Scheme gets renamed and no errors are thrown
Reproducible with versions: 1.13.1 (6000.1.0b10), 1.14.0 (6000.1.16f1), 1.14.2 (6000.0.57f1, 6000.1.16f1, 6000.2.4f1, 6000.3.0b1)
Tested on (OS): macOS SIlicon Sequoia 15.6.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment