Search Issue Tracker
In Progress
In Progress in 1.4.X
Votes
0
Found in [Package]
1.4.X - Physics
Issue ID
ECSB-1726
Regression
No
Generated artifact ID is different between builds when building a content archive after deleting the Library/Artifacts folder
Reproduction steps:
1. Open the project
2. If it asks to upgrade scripts, click "Yes", if the "Link Unity Project" dialog appears, close it
3. Select the “Assets/ContentCatalogs/TestCatalog.asset” asset
4. Click the “Build Content” in the Inspector window
5. Take note of the artifact keys printed in the Console window (Artifact[<guid>] = <artifact key>)
6. Close the Editor
7. Delete the Library/Artifacts folder
8. Reopen the project and repeat steps 2–4
9. Observe the Console window and compare the new artifact keys to those saved in step 5
Expected result: The generated artifact keys should remain the same between builds
Actual result: The generated artifact keys are different between builds
Reproducible with: 6000.0.40f1
Couldn't test with: 6000.0.51f1, 6000.1.7f1, 6000.2.0b4 (Could not resolve compilation errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: If the Library/Artifacts folder is not deleted and the "Build Content" button is clicked again, the artifact keys will remain consistent
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment