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Blur filter crops content when reference dpi is set to 150
In the panel settings, set the reference dpi to 150 Before blur filter is applied: [!https://europe1.discourse-cdn.com/unity/ori... Read more
Shader error and warning is thrown when creating a new project using the...
*Steps to reproduce:* # Create a new Unity project using the Mixed Reality template # Observe the Console window *Actual resu... Read more
Lights in Batch keep resetting to 0 in the Light Batching Debugger when ...
*Steps to reproduce:* # Create a new Unity project using the Universal 2D template # Open the Light Batching Debugger window (Wi... Read more
Option for "Acceleration Structure Build Flags" cannot be toggled when L...
*Steps to reproduce:* # Open any Project on Windows # Switch the Graphics API to DX12 # Create a Cube Game Object in any Scene... Read more
Default name of manually created Global Light 2D GameObject differs from...
*Steps to reproduce:* 1. Create a Universal 2D project 2. Create Global Light 2D GameObject (GameObject > Light > Global Light 2D)... Read more
[Android][GameActivity] APK built with Development Build enabled gets fl...
How to reproduce: 1. Open the “ReproProject.zip“ project 2. Open the “SampleScene“ 3. Toggle on Development Build in the “File > ... Read more
[Android] Texture Compression default texture format is set to PVRTC whe...
Steps to reproduce: 1. Open the “IN-102413” project 2. Open File → Build Profiles and in Platform Settings set the Texture Compres... Read more
Kebab menus in Graphics Settings are not aligned
*Steps to reproduce:* 1. Create a project 2. Open Project Settings (Edit > Project Settings…) 3. Select Graphics section 4. Obse... Read more
Dropdown Sections get highlighted in a different color than other dropdo...
*Steps to reproduce:* 1. Create a project 2. Open Project Settings (Edit > Project Settings…) 3. Select Graphics section 4. Clic... Read more
"NullReferenceException" error is thrown on a new project when creating ...
*Steps to reproduce:* # Create a new Unity project using the Universal 2D template # Open the Light Batching Debugger window (Wi... Read more
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