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Votes
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Found in
6000.0.56f1
6000.1.16f1
6000.2.4f1
6000.3.0b1
Issue ID
UUM-116585
Regression
No
Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
*Steps to reproduce:*
# Open any Project on Windows
# Switch the Graphics API to DX12
# Create a Cube Game Object in any Scene and select it
# In the Mesh Renderer Component enable "Contribute Global Illumination"
# In the Mesh Renderer Component try toggling the "Acceleration Structure Build Flags"
# Navigate to the Lighting Window (Window > Rendering > Lighting) and Generate Lighting, wait for the generation to finish
# In the Mesh Renderer Component try toggling the "Acceleration Structure Build Flags"
*Actual results:* "Acceleration Structure Build Flags" option cannot be toggled once the Mesh Renderer has a Lightmap Baked, if it was set to true before Lightmaps were generated, it will stay toggled as true and vice versa
*Expected results:* "Acceleration Structure Build Flags" option can be toggled regardless if a Lightmap was Baked and assigned to the Mesh Renderer or not
*Reproducible with versions:* 2023.2.0a13, 6000.0.56f1, 6000.1.16f1, 6000.2.4f1, 6000.3.0b1
*Not reproducible with versions:* 2022.3.66f1, 2023.2.0a12 (No "Acceleration Structure Build Flags" feature)
*Tested on (OS):* Windows 11
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