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Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a1
Votes
0
Found in
6000.0.56f1
6000.1.16f1
6000.2.4f1
6000.3.0b1
Issue ID
UUM-116585
Regression
No
Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
Steps to reproduce:
- Open any Project on Windows
- Switch the Graphics API to DX12
- Create a Cube Game Object in any Scene and select it
- In the Mesh Renderer Component enable "Contribute Global Illumination"
- In the Mesh Renderer Component try toggling the "Acceleration Structure Build Flags"
- Navigate to the Lighting Window (Window > Rendering > Lighting) and Generate Lighting, wait for the generation to finish
- In the Mesh Renderer Component try toggling the "Acceleration Structure Build Flags"
Actual results: "Acceleration Structure Build Flags" option cannot be toggled once the Mesh Renderer has a Lightmap Baked, if it was set to true before Lightmaps were generated, it will stay toggled as true and vice versa
Expected results: "Acceleration Structure Build Flags" option can be toggled regardless if a Lightmap was Baked and assigned to the Mesh Renderer or not
Reproducible with versions: 2023.2.0a13, 6000.0.56f1, 6000.1.16f1, 6000.2.4f1, 6000.3.0b1
Not reproducible with versions: 2022.3.66f1, 2023.2.0a12 (No "Acceleration Structure Build Flags" feature)
Tested on (OS): Windows 11
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Resolution Note (fix version 6000.3.0b5):
Fix verified in 6000.3.0b5
Resolution Note (fix version 6000.2.8f1):
Fix verified in Unity 6000.2.8f1
Resolution Note (fix version 6000.0.60f1):
Fix verified in 6000.0.60f1