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Fixed

Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a1

Votes

0

Found in

6000.0.56f1

6000.1.16f1

6000.2.4f1

6000.3.0b1

Issue ID

UUM-116585

Regression

No

Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer

-

Steps to reproduce:

  1. Open any Project on Windows
  2. Switch the Graphics API to DX12
  3. Create a Cube Game Object in any Scene and select it
  4. In the Mesh Renderer Component enable "Contribute Global Illumination"
  5. In the Mesh Renderer Component try toggling the "Acceleration Structure Build Flags"
  6. Navigate to the Lighting Window (Window > Rendering > Lighting) and Generate Lighting, wait for the generation to finish
  7. In the Mesh Renderer Component try toggling the "Acceleration Structure Build Flags"

Actual results: "Acceleration Structure Build Flags" option cannot be toggled once the Mesh Renderer has a Lightmap Baked, if it was set to true before Lightmaps were generated, it will stay toggled as true and vice versa

Expected results: "Acceleration Structure Build Flags" option can be toggled regardless if a Lightmap was Baked and assigned to the Mesh Renderer or not

Reproducible with versions: 2023.2.0a13, 6000.0.56f1, 6000.1.16f1, 6000.2.4f1, 6000.3.0b1

Not reproducible with versions: 2022.3.66f1, 2023.2.0a12 (No "Acceleration Structure Build Flags" feature)

Tested on (OS): Windows 11

  1. Resolution Note (fix version 6000.3.0b5):

    Fix verified in 6000.3.0b5

  2. Resolution Note (fix version 6000.2.8f1):

    Fix verified in Unity 6000.2.8f1

  3. Resolution Note (fix version 6000.0.60f1):

    Fix verified in 6000.0.60f1

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