Search Issue Tracker

Fixed

Fixed in 2021.3.57f1, 2022.3.67f1, 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1

Votes

0

Found in

2021.3.56f1

2022.3.66f1

6000.0.57f1

6000.2.4f1

6000.3.0b1

6000.4.0a1

Issue ID

UUM-116587

Regression

No

Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene

-

Steps to reproduce:
1. Create a Universal 2D project
2. Create Global Light 2D GameObject (GameObject > Light > Global Light 2D)
3. Observe the name of newly created GameObject

Actual results: “Light 2D” name is displayed
Expected results: “Global Light 2D” name is displayed

Reproducible with versions: 2021.3.56f1, 2022.3.66f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1

Tested on (OS): macOS Sequoia 15.4 (M4), Windows 11

Note: All of the other types of 2D Light GameObjects names also become “2D Light” upon GameObject creation

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.