Search Issue Tracker
Fixed
Fixed in 2021.3.57f1, 2022.3.67f1, 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
2021.3.56f1
2022.3.66f1
6000.0.57f1
6000.2.4f1
6000.3.0b1
6000.4.0a1
Issue ID
UUM-116587
Regression
No
Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene
Steps to reproduce:
1. Create a Universal 2D project
2. Create Global Light 2D GameObject (GameObject > Light > Global Light 2D)
3. Observe the name of newly created GameObject
Actual results: “Light 2D” name is displayed
Expected results: “Global Light 2D” name is displayed
Reproducible with versions: 2021.3.56f1, 2022.3.66f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1
Tested on (OS): macOS Sequoia 15.4 (M4), Windows 11
Note: All of the other types of 2D Light GameObjects names also become “2D Light” upon GameObject creation
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Add comment