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Votes

0

Found in

2022.3.66f1

6000.0.57f1

6000.2.4f1

6000.3.0b1

Issue ID

UUM-116583

Regression

No

Lights in Batch keep resetting to 0 in the Light Batching Debugger when a new GameObject is created and the mouse cursor is hovered over the Inspector window

-

*Steps to reproduce:*
# Create a new Unity project using the Universal 2D template
# Open the Light Batching Debugger window (Window > 2D > Light Batching Debugger)
# Dock the Light Batching Debugger window next to the Game View (but not on top of Game View)
# Select the Default batch
# Create a new GameObject (GameObject > 2D Object > Sprite > Triangle)
# Observe the Light Batching Debugger window
# Hover the mouse over the Game View and then over the Inspector window
# Repeat step 6

*Actual results:* The lights in the Light Batching Debugger reset to 0 and disappear when a new GameObject is created and when the mouse is hovered over the Inspector window

*Expected results:* The Light Batching Debugger shows the correct amount of lights

*Reproducible with versions:* 2022.3.66f1, 6000.0.57f1, 6000.1.16f1, 6000.2.4f1, 6000.3.0b1

*Tested on (OS):* macOS Silicon Sequoia 15.6

*Notes:*
* In some Editor versions like 6000.3.0b1 the lights don't disappear/reset to 0 upon GameObject creation, but disappear when mouse is hovering over the Inspector window, but seems to be the same issue.
* In 6000.2.4f1, the lights disappear upon creating the GameObject as well as hovering the mouse over the Inspector window
* Hovering the mouse cursor over the Game View makes the lights reappear in the Light Batching Debugger

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