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Sprite slice border functionality is gone
Select a sprite, open the sprite editor, select the sprite slice - notice that you can not change it's border. If you select the sli... Read more
style.CalcSize does not care about length change that is made by using k...
To reproduce:1. Open the project that I have attached and run 'test' scene2. Run the scene, notice that both lines have the same tex... Read more
Unity crashes on Play when using a PS4 controller on OSX
Steps to reproduce : - plug in a PS4 controller on OSX- create a new project- press play and Unity will crash *Note :Doesn't repro o... Read more
uGUI Slider does not show the correct fill on its images
To reproduce:1. Open attached project2. Open scene 3DGUI3. In the hierarchy navigate to Canvas> Cube> HUD Bar > healthbar4.... Read more
UGUI - "Screen Space - Camera" render mode causes all uGUI elements to b...
To reproduce:1. Open attached project2. Open scene "BasicScene"3. Enter play mode - note that the text is bright4. Exit play mode5. ... Read more
Rapidly maximizing/un-maximizing the game view with shift+space crashes ...
Steps to reproduce : - create a new project- focus on the game view- hold shift and space to rapidly maximize and un maximize the ga... Read more
Clicking shift when dragging a sprite moves it to its initial location
To reproduce:1. Open the attached project2. Drag a sprite to a scene view3. Try dragging the sprite4. At some point, click shift and... Read more
Removing child with WheelCollider from parent with Rigidbody leads to cr...
Steps:1. Create cube, add rigidbody2. Create empty child for the cube, add Wheelcollider to this child.3. Move child object from par... Read more
Can not to use "_MainTex_ST" variable in a surface shader
Steps to reproduce : - create a new project- import the shader attached and notice the error Read more
Bounciness cannot be set to more than 1
To reproduce:1. Open the attached project2. Select the physics material from the project view3. In the inspector, try to change boun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS